Age: Hard to tell due to a general lack of facial features, but 76.
Race: Shadow of a human being. Mostly made up of necromancy and blood magic, although there's a few shards of soul in him.
Eyes: Nothing. It's a blank black spheroid.
Hair: Curly... and black. Like everything else.
Clothes: Black, black, black. Neither his flesh nor his clothing have textures or color. He's apparently wearing a fedora, coat, slacks, and shoes.
Personality: Lots of mental issues. Thinks he's real instead of just a copy. Paranoid. Tries to stay in shadows and backgrounds. Plays detective.
History: Let's just say a detective stumbled upon the wrong thing one day, and even his shadow fled the event.
Items: A notebook, a few stubby pencils, whiskey flask, wallet, other sundry items. Blackjack. Magnum, with a variety of pre-loaders with ammo that is designed for nasty mystical creatures which don't simply die when you shoot them with normal bullets. May pick up other things if so required for a job.
Powers: Ability to move between shadows. Dislikes doing so due to being easily 'lost' in them.
Special Effects: Light makes him disappear, doesn't kill him. Gives him a nasty headache. Direct sunlight WILL kill him, insofar as 'death' means anything in current state. Augmented speed and stealth in areas with no light.
Hair: Natural black hair tied into a hip long pony tail w/ three (yellow, red, and black) beads braided into his right bangs.
Clothes: Misty blue cotton drapes over his chest, cutting off just over the naval, held together by four silver studs at the neck; Blue leather skirt, held on by a black, silver buckled, belt. underneath, a silky white desert skirt that cut off at the knees; two plated leg warmers from the shin to the ankle. A black leather sheath strung over his back carries his claymore.
Personality: Self assured, calm and collected during serious time, when necessary. However, when he unwinds, he can be the loudest, most optimistic man in the pub. He is witty, and poetic, and never misses a chance to boast off his vocabulary, he is one to provoke his enemies into hastey actions and abuse his agile nature and crushing strength to finish off his foes. He's the type to stop by another's mess and help clean without need of even thanks. His childish behavior, and self assured recklessness for his own safety diminish when he must protect others.
History: Grown in the woodland mountains, where storm and cloud always covered the sky and land in rain, Dylan was raised with the shamanic tribes of his homeland. Although he differed in opinions and even ideals from the shamans, he took in all the lessons his mentors taught him. On his own time, he would practice swordsmanship with fallen tree limbs and fantisized being a glorious knight, or dragon slaying hero. When his natural talents of manipulating the weather grow unstable upon returning to finding his most beloved mentor dead in his bed, a raging lightning storm had demolished the rest of his tribe without mercy. At the age of 13 he gathered together his belongings, in the aftermath of his rage, and hid in the wilderness to hone his rage and emotions, alongside strength and fighting skills. He has never once worn shoes or any cover for his feet, to stay better attuned to nature, and thus had been named Barefoot knives in combat after slaying a renegade bear attacked a cottage village.
Weapons: Master of Tai Chi and treats his weapons as extensions of the body, he fights with whatever he can get his hands on. Though he carries a 3' claymore on his back, he rarely uses it in sqaubbles with others.
Extras: He is very melodic, and can pick up playing a new instrument rather quickly. He has also dabbled in telekinetic warfare, and can communicate with animals to a small degree. He is bisexual.
The city of Anuradha is the Main hub for interplanetary trade ever since first contact was made a few thousand years ago. It is usually bustling with activity and always crowded with visitors from all over the galaxy.
The building consist of a main central hub and numerous landing pads for small and larger space craft. Inside are a multitude of small restaurants and stores of all types.
If you happen to stray into the docks, you must be careful of your actions. The defense force is always on the lookout for troublemakers and are not to lenient on the rules. Not to mention the place is crawling with scum, if you know where to look
But what the don't see won't hurt them. So fighting is allowed, but not encouraged.